Keyboard Shortcuts
- Space - Perform action
- W - Declare winner
- C - Challenge liar
- Y - Yes
- N - No
- R - Reset game
- ESC - Return to menu
Deck of Lies
Settings
Language
Table Cards
Select which cards can be drawn as table cards:
Initial Trigger Pulls
Game Rules
Game Objective
- Players try to convince others that their declarations about the cards they hold are true – even if they're bluffing
- The goal is to eliminate opponents or get rid of all your cards.
General Rules
- Win condition: Be the last one standing or get rid of all your cards!
- The player to the left is the previous player, the player to the right is the next player.
- Each round ends with challenging the previous player and taking a shot based on the revealed cards.
- Cards are not revealed unless challenged, so bluffing is possible.
- One card from Q/K/A is designated as the Table Card
What Will You Need For A Standard Game?
- Cards: Queen (Q) ×6, King (K) ×6, Ace (A) ×6, Joker ×2. (★)
- Table or flat surface for play.
- From 2 to 4 players.
Special Cards
- Table Card: A randomly selected face card (Q, K, or A) that determines which cards players must (or pretend to) play in a given round.
- Joker: A wild card that can substitute for any required table card (Q, K, or A).
Turn Sequence
- In your turn, you can play cards, placing them face down in the center of the table.
- The next player can either believe you and play their cards or challenge your truthfulness by saying "Liar!".
Liar Challenge
- If someone challenges your declaration:
- - The played cards are revealed
- - It's checked whether all cards match the current requirement (table card)
- If the player's declaration turns out to be true – the challenger must pull the trigger of the revolver.
- If bluffing is discovered – the player who lied must pull the trigger.
Russian Roulette
- Each player's revolver is loaded with one bullet, randomly positioned between shots 1-6. The indicator (x/6) of other players shows the shots[...]
- The player who lost the challenge must pull the trigger of the revolver.
- If the revolver fires, the player loses and is out of the game.
- If the revolver doesn't fire, the game continues.
Game Flow
- After each shot from the revolver (regardless of the outcome), new cards are dealt and a new table card is drawn.
- The game ends when only one living player remains or when a player gets rid of all their cards.